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Experience Design · Immersive Narrative · Audience Research

Meet Your Self

What does it feel like to be alone — when you’re the only one in the room?

Context
UNSW Big Anxiety Research Centre · “Loneliness & Being Alone” festival
Role
Concept Development / Instructor
Year
April 2026
Venue
UNSW Health Translation Hub

The Question

Solitude is everywhere, but almost nothing is designed for it.

Loneliness and being alone are near-universal, yet rarely given a space of their own. The question behind Meet Your Self was how to let someone meet their own experience of being alone — to see it, shape it, and sit with it — without being told how they should feel. Rather than treating loneliness only as an inner mood, the work asks whether it can be made visible: something that can be seen, shaped, and re-related to through the body.

Research & method

Meet Your Self is built on EmbodiMap, a VR body-mapping method developed at fEEL Lab in UNSW Big Anxiety Research Center(fEELab, 2024). It lets a participant create a life-size human figure, adjust its posture, and draw into and around the body to externalise thoughts, feelings, and sensations in space. I reframed EmbodiMap as a space for self-encounter, structuring the session into three stages — ‘constructing the self’, ‘emotional mapping’, and ‘co-existing with the self’.

It’s grounded in evidence, not assumption. I ran the experience on myself first, then conducted two qualitative user tests with first-time users and wrote it up as a formal evaluation of the onboarding. The tests showed that long pre-experience explanation overloaded users, simultaneous multi-user instruction fragmented attention, and — most importantly — that fully open, abstract space created uncertainty rather than freedom. The recommendation that came out of it: begin not with “how to use the system,” but with “how to enter the feeling.”

Audrey instructing a participant wearing a VR headset
Guiding a participant through the EmbodiMap workshop.
EmbodiMap listed among the VR experiences at the festival
EmbodiMap at the “Loneliness & Being Alone” festival, 17 April 2026.
Meet Your Self concept film

The Experience

A participant puts on the headset and is guided through three stages. They first construct a self — posing a life-size figure that stands in for them. They then map emotion onto it, choosing colours and marks to draw their feelings and story directly onto the body. Finally they co-exist with that self — hugging it to bring it alive, interacting and leaving a trace, watching it move — so the loneliness they arrived with can be seen, held, and re-related to.

What it revealed

Across both user tests, one pattern was consistent: moving and posing the figure was far more immediately engaging than abstract emotional drawing — and participants began to relate to the figures as “a part” of themselves, but only once the technical learning settled. Openness alone didn’t create freedom; without an emotional cue, people spent their energy deciding what the experience wanted from them. That finding reshaped the design: open with a prepared emotional frame and a clearer entry point, so a participant moves from adjusting an interface to actually meeting themselves.

Participants trying the Meet Your Self VR experience
Participants encountering and moving with their virtual selves during the Embodimap workshop. 17 Apr 2026
Design from evidence and emotional truth — begin not with “how to use the system,” but with “how to enter the feeling.”

fEELab. (2024, July 17). Embodimap - fEEL. FEEL. https://feel-lab.org/research_projects/embodimap/

Credit

UNSW Big Anxiety Research Centre · fEEL Lab · EmbodiMap (Supervised by Dr. Gail Kenning)